Darkstar one lysmir4/15/2023 ![]() As a Freelancer fan myself I found this to be an incredibly bold gamble. “Freelancer done right” has been one statement about Darkstar One. This is quite impressive and there are a variety of environments the game chooses from, each race has their own interiors and all look the part. They carry announcements which could be hints on trading, warnings on certain cargo restrictions or informing all that a 6 ton cargo vessel is incoming. Station interiors are great, though you don’t change “rooms” inside the stations they have been cleverly designed to look busy and well populated. This of course can be bypassed altogether if you buy the landing computer upgrade, depending on which class you have determines how far away the computer will automatically land for you. A little but great feature is requesting to dock and having a stream of lights guide you in as a runway. Trade stations look big and vary slightly in design except when you enter another races system then the change is huge. There are some technical glitches on occasion, one asteroid field had a greyish hue to it which kept switching on and off rapidly. Sadly I think a patch or two will be needed as some systems are more draining than others. Lasers firing, explosions ripping around you can create a great thrilling atmosphere during battles especially against 6 or 7 foes at once. Graphically this game is great with lighting effects, shadows, textures etc. You can easily pick up your trade afterwards just be careful not to accidentally blast it into dust. Inertia is also a factor as speeding or slowing down is affected greatly unless you decide to improve the engines.Ī critical thing to remember is when a fight comes your way, drop the cargo as otherwise you’ll be at a great disadvantage as your agility is laughable. So in the early days you’ll only be able to transport a single container. As the ship upgrades it can start to take on higher classes of systems, weapons and equipment. It will then be drawn along by the ship externally and the amount of drones you can command depends on the class of your cargo equipment. This let us spice things up more with a completely new toy to throw around and arm up which added an extra sense of adventure as you went searching for that “ultimate” craft.Ĭargo isn’t stored aboard the Darkstar One, instead little drones will fly out and attach to the cargo. Now Freelancer fans will know that a great staple was the choice of a new ship. The downside is that this is the only ship available to you. You can soon see an almost completely different ship which each improvement. At certain levels additional rewards become active as well, like a 10% damage bonus to your turrets if you upgrade to hull rank 5. This adds a great role playing element as you shape the Darkstar One into your preferred playing style. Hull upgrades will beef the ship out and let you place on automated turrets and get a substantial boost to the health of your ship. Engines will improve energy recharge rates for the weapons and shields and reduce cargo inertia. Do you want an agile fighter? Increase the wings every chance you get and you’ll see not only can the ship hold more front weapons but its agility increase. It makes for impressive viewing in the later stages, but you decide the exact “path” the Darkstar One takes. The ship physically transforms with each improvement so it grows bigger and better as you go along. When you have enough you can improve the ship in three areas, hull, wings or engines. Depending on which level you’re climbing to will determine how many of these green crystal artefacts you need. There are 100 artefacts in total (almost a GTA hidden packages deal) with the location of each displayed on the navigation chart. Hidden (to a degree) in asteroids are artefacts which can be absorbed by our ship for upgrades. The next is some combat with the casual pirate scum and finally a little trade mission.Īfter the last tutorial we also get to secretly speak to our guide and he informs us that the Darkstar One is indeed very special. ![]() The first is more of simple flight and just getting to know your controls which aren’t hard to get the hang of but may just seem awkward. It’s a cool looking ship and is beautifully detailed in a black and yellow colour scheme.Īfter the initial movie we can take up three different tutorial assignments which ease us into the gameplay. ![]() How exactly our characters dad managed to come across this deadly alien craft is never really explained but I wasn’t going to argue. We start the game straight away with the Darkstar One as our ship which was left to Kayron from his late father. Seen by some as the “successor” to Microsoft’s Freelancer space action adventure, Darkstar One delivers more depth in some areas but sorely lacks in other perhaps more crucial parts.ĭarkstar One with the Shield Boost ability
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